Friday, December 31, 2010

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X-Tex & Pat

It 's been a long time last post ...

Maybe you have thought that I have already bored and has left my good intentions ... :-)
No, do not worry ... it's just that I had a period a little 'messed up and the evening did not have enough charge to put me to work on the PC.
However, I continued to read and "me culture" on the topic animation, while I was thinking about next year and work.

I do not dare to leave the bouncing balls, so I thought I'd do it this way: I'll tell you a brief history of Pat and Tex !
Or try to make a short animation with two balls protagonists: Tex, small and sleek ... and Pat, slow and heavy. There will be an acting really basic, relying only on the motion of two spheres ... but I think it's a good exercise in timing and spacing ... or trying to make weight and character of two objects.
If the outcome is good, I will then add a tail to Tex, in order to start working on secondary movements and even overlapping.

I'm starting to plan animation ... even before the details "technical" I concentrated on the of "character design", or the character I want to try to shine, and based on some sort of script.
My plan is to not improvise anything !
not want to overdo it ... probably the whole animation will last no longer than 30 seconds ...
not know yet if done in 2D or 3D ... Maybe I'll leave with 2D and then reproduce it in any 3D software will be convincing only when ... but I'm not quite sure yet.
Aprima For completeness I enclose a page of notes I jotted down.
(click to enlarge)

We'll work a bit today ', then I shall take advantage of the next days although Monday is back to work!
hope that the 2011 (among many other things I need) to bring me a nice improvement in this field, I wish all those who read me a good year! :-)

you soon!

Wednesday, December 29, 2010

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Sylvester Sylvester: Sylvester

Dag 3:

The third race in the Netherlands on the map of "Grote Heide Zuid", quite a distance from our apartment, we suffer all this race too soon and we should get up first usual. During the journey to the center of the race but we take the freeway by mistake and then we end up in a middle lane dead end and we must come to the junction of highways following the first can leave, well short in the end we arrive late, get ready quickly and we start running at the start.
My father would have had to go after me is the first to arrive at the start and then 2 min part before me (we have all just arrived from there since the start punching). At 2 ^
lantern I see my father strolling in the middle of a meadow, I move in its direction (from the right hand, I was going!) And I lose a minute while my father disappeared into thin air, just punzano lantern comes from the opposite side also he had moved too. Now the race distance and we meet again.
The rest of the race was a "follow the tracks!" and I did not like very well because in the end there was to do 5-6 huge lanterns in a field where I got really cold.

I finished the race with a time of 1h 15m coming 2nd (the first it took 58min) even this race was about 8.2 km marked by garmin

Dag 4:

Today's race was quite close map of "De Bosbergen Herentals in Belgium.
Like all races, except the first, it was long, but the ground was less snow and more corribile. 6min
I started at my father and I passed the 8 and then not see him anymore.
Today I just made a clean race and for the first time this Sylvester I was able to run enough. I
managed to close the race in time, 58mim 10min from the first, I marked the garmin 7.8km.


now lacks only the last race, but it is already sure I'll be first in the overall standings as the only one who has made at least 4 results.

HERE you can find all the results of sylvester

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3-4 Dag: Dag 1-2

It 's only December 26 and although we traveled all day on Christmas to achieve the goal, we are already in the white Belgian forests to run!

Dag 1: The first

race card "Houterenberg Tessenderlo" and we are among the last to leave, we can sleep a little more and rest after your stay but above all this will benefit us in the choices of location, are present many tracks in the snow.
The temperature is around 2 / 3 degrees but not very cold pproblema is the only snow that comes in and freezes appertutto feet and legs.
As mentioned my father and I are in the same category and we always start a little distant from each other. For this race the first part of my father and then I 4min behind.
quiet part of thinking just to do my race focusing without fail. Shortly after the first lantern I take my father no longer detach until the end.
I'm happy with my race, cleaner and error-free, too bad that the snow has slowed me a lot.

Of the 4 members only am I party, however, conclude the race with a good 50'27''about 6:35 km marked by garmin

Dag 2:

The second race is a bit later than the first and is on the paper "De Keiheuvel Balen" in Unlike the first day are the first to leave the trail and then I'll make the first tracks in the snow, my father behind me part of 12min.
's specialty is long, 6500m, and it's really a tough race! pate in the middle of a huge paper there is a huge pratone full of knee-high snow, which must pass three times!
create their passage through the snow is really hard and after the first loop in the meadow are already tired, in fact mistake immediately after losing the lantern 11 well-5min.
The rest of the race I pulled ahead and chilled and exhausted at the end I almost recovered my father!
Like the day before are the only party, my final time is 1h 20min (I did not want the issuer but does not disqualify me I showed them the time on the garmin and have really added that!) About 8.2 km marked from Garmin.
Luckily at the end of the race I had a nice warm shower to me!

HERE you can find all the results of sylvester

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start over

Unfortunately, due to problems in school and not feel like I have not written on the blog. It is a few months to try to persuade me to return to write on the blog and now I decided to start right where I started: the Sylvester!

This year, for the third time, we decided to take part in the Sylvester in Belgium (5 days of racing that takes place every winter), this time we are the only Italians and to get a bit 'of competition between us at least we decided to enroll in classes with the same path: the path my father and I n • 3 (h18 and h45, respectively) and my mother and clear the path n • 5 (d40 and d16).

Here in Belgium there are well-30cm of snow and the temperature hovers around 0 degrees. Luckily the house is warm and spacious, we have the internet connection and the laptop where we can see the trails with the Garmin.

For now, that's enough to write short articles on the races by entering maps and routes ... Happy holidays to all!

Monday, December 27, 2010

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Happy holidays to all

Hello everyone, I just got back to reading my blog after so long, unfortunately I have no internet connection at home, so will not be able to enter my recipes for a while yet.
Today I take this opportunity to wish for the new year to all those who shall pass on my blog, a special wish to my grandmother who is ill, with the hope he gets better soon so I can review the grandchildren and great grandchildren . "Grandma you have to do it" xxx

Thursday, December 16, 2010

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Bouncing Balls - "Things I've learned"

Without of course the presumption of being exhaustive, shooting a bit 'sums after these many years on the bouncing balls! I will definitely
other, maybe I'll try to animate some 3D software, I will probably exercise some "acting" of the ball using all these as a base, but I thought it might be useful to do a quick review and fine tune some of the concepts ... Here is what
I learned!



























1 - Planning!
not improvise, at least not at first ... Make a chart, the animation sketches on paper ... scored the spacing! Do not leave it to chance!

2 - ATTENTION TO THE TIMING! Foul
always the first thing first, a simple blocking with only key frames, and contact brakdown / passing ... add gradually to give fluidity. After having sketched
slows ...! Perhaps you've gone too fast!

3 - EVITA BRUSCHI SPEED CHANGE '!
accelerates and slows down gradually ... the spacing is the key to everything!

4 - SEE THE ANIMATION TO THE CONTRARY!
Mandala play forward and in reverse ... watch it in "ping pong" to find other errors! In contrast many known defects that would not have noticed!

5 - KEEP THE VOLUME! Especially if
sketches ... goes "sketch" to trim when timing and spacing, but if the volumes are not constant, the final effect will be far worse!

6 - NO CORNERS!
The trajectories are curved! Especially in tight corners do not create sharp eye as well!

7 - It takes time when you stop!
For example, in the top of the parables of bounce ... if you have to make the idea that the ball will stop for a while before falling back, do it really slow ... so that no nsia an abrupt stop. Spend the right amount of cushioning to this frame!

Clearly these rules are not at face value and certainly not write a book! :-) Let's say you are
my reasoning, the result of the issues I have come across during these basic animations. Already
... Basic ... the road is still long! But as
R. Williams ... we start with the basics, ... and then build layer upon layer!

you soon!

Saturday, December 11, 2010

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Bouncing Ball 6 - polish

flight arrives at a new update of the animation!
I have been pointed out (by prodigal McAge RG) that there was something wrong with the speed of rotation on the middle floor (from frame 73) and rebounds after the inclined plane.
Initially I had a little 'difficulty in understanding what is wrong and how to act ... and I also really hard to make me account I of the problem.
Then I remembered some advice I had read long ago: see your animations on the contrary !
So I sent in forward play and forth ... back and forth ... and actually seeing it in reverse, I noticed acceleration and deceleration evident that normally could not imagine so clearly.
I then corrected in this way:

1 - I added a frame to the rotation (which now ranges from 74 to 80 frames).

2 - I deleted 2 frames (those of cushioning closer to the vertex of the parabola at frame 98) and adjusted the spacing of those around in order to speed up slightly after the first bounce along the inclined plane.

The new version is so this ... hope will be further improved!


soon!

Friday, December 10, 2010

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2 Bouncing Ball 6 - polish

And finally we (or at least I hope !)... :-)
After days and days I have come to pass "final " (the quotes are a must) of my animated bouncing ball.
Compared to the previous version I kept constant volume, using the old frame as rough.
I also added a line to the circle diameter to simulate the rotation : it was very simple and not quite sure of the result, but it was a proof that I wanted to do.
but omitting the talk and here is the fruit of my labors!

I am sure that there is still room for improvement, but I'm thinking of switching to another exercise (provided that this animation Elmen can boast the title of "acceptable ")...
I do not do to hurry or overestimation of my ability ... but simply to "move on" in the belief that he still treated as the basic concepts on which I worked so far: time and practice will serve to refine them, but in any case and comments criticisms are always welcome and do not rule out absolutely the right to make further adjustments if I will be mentioned.

Very soon I will also analyze all the exercises carried out so far on bouncing balls and, as announced, will write the summary of "things I learned: I think may be useful for local mind and clarify concepts.

you soon!

Thursday, December 9, 2010

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beginner's mistake

No. .. not disappeared, nor do I have left my job!
I'm developing my animation: I'm currently cleaning up everything, so far designed using frames as the basis to maintain the same volume of the ball.
In fact maybe I'm cheating, since I'm copincollando the same circle (handmade), but with the mini-tablet I just can not make good looking all the same!
Apart from the feast day that I allowed myself yesterday, I am a bit 'busy in the evening and then an hour and a half I can not stand ... I hope to finish the job tomorrow!
Meanwhile I found this clip on the Internet is the DVD of Richard Williams, in which we are talking about my most common mistake: too fast timing.
now I learned my lesson ... after studying the timing, be convinced that it is still too fast
:-) Enjoy it!

Sunday, December 5, 2010

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Bouncing Ball 6 - WIP 5

the weekend hit, with all its relentless charge of idleness !
So this update is a little 'less and less of the previous ...
I finished drawing all inbetweens the ball trying to respect the better than the spacing of my chart.
The result is not bad, although far from perfect.
Now my plan is to see him several times and make the final corrections to this "rough" before moving to the rotation and the final cleaning.
Here where we stand right now ...

doing these exercises I have encountered many difficulties and I learned several things I'm pinning everything ... I would like, at the end of the cycle on the bouncing ball, make a nice summary post titled "Things I've learned .

In the meantime I leave you with one last link-tip: some "webinars" Animation Mentor of predictability that are freely on the internet ... there is a bit 'to suit all tastes.
Animation Mentor Webinaries

Enjoy it!

Thursday, December 2, 2010

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Bouncing Ball 6 - WIP 4

continued processing of the animation of the bouncing ball ...
In this new version I made 3 substantive corrections:

1 - I decreased the height reached rebounds in No. 4 5 and 6 (at 65 frames 70 and 73): this is because after the third bounce there seemed to be a sort of acceleration or thrust upward. Subsequent lowering and adjusting a bit 'the spacing I think I got a better effect.
I had many doubts about the number of frames needed to bounce No. 4 (from frame 62 to frame 68): I thought I'd make it as long as the deal prior to the acceleration ... but the effect was negative ... at the same time covering less space, and then the ball was too slow.
the end the best solution was to leave unchanged the number of frames (each bounce generally lasts always less than the previous two frames: one for the ascent and one for the descent. This also applies to the final ground level).

2 - I added a frame rolling in the interim (before falling on the inclined plane)

3 - I changed the spacing the second fall (from shelf to slope) to accentuate the acceleration

diagram / chart of the new version then this (changes in red):
























In Flipbook I also designed a few frames here and there, especially in the parables, for greater fluidity in play and make me more aware of the movement. Unfortunately, with a blocking end I can not understand too well what does not.
Hoping that things have improved but this is the new version!


you soon! :-)

Wednesday, December 1, 2010

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Bouncing Ball 6 - WIP 3 (restart)

I got a bit 'of interesting comments about the wip 2 of the bouncing ball.
The main problems identified are:
- busted spacing (leading to speed is too variable from one point to another)
- strange trajectory (especially in the early fall)
- constant volume of the ball and more general lack of cleanliness tract

admit that the last point is caused by my carelessness: I paid little attention to that aspect convinced that "both then pass to 3D and not have to hand draw ... but in fact is the wrong approach.
So I started to think about where and how to make corrections ...
I looked a bit 'in order to study a real ball bounces ... I looked at the parabolic trajectory on the internet ... and I concluded that it would be unnecessary and complicated to go to correct the various frames ...
Much better to reschedule the animation again and start from scratch !
























I started drawing the path on the printed the new background ... I then placed the frame key (usually the contact and the top of the parables) ... I then marked with notches different frames, to highlight what were the brakdown.
Using the picture up here as a guide, I designed these frames in Flipbook, gradually adding more to make the movement a bit 'more fluid and see if the whole thing would work.

Then I stopped ... for today I have a kind of "blocking " of my soul ... I work pay for those few frames before moving on to design all the others.

C & C are welcome! :-)